Freedomware Gamefest 2007 presents: Armagetron Advanced

For a while an unlikely entry in this year's FPS-dominated Freedomware Gamefest, Armagetron Advanced is coming up strong! It is the most unique of all games we have a tournament for. New players could mistake it for "snake in 3D", but it is so much more.

I'll let the experts explain it, as they say on the homepage: "Armagetron is a multiplayer game in 3d that attempts to emulate and expand on the lightcycle sequence from the movie Tron. It's an old school arcade game slung into the 21st century. Highlights include a customizable playing arena, HUD, unique graphics, and AI bots. For the more advanced player there are new game modes and a wide variety of physics settings to tweak as well."

Sounds exciting, doesn't it?

A player who gave it an extended spin had recently written a review of Armagetron Advanced where he also provides some instructions to anyone who may be playing it for the first time. In it he also said:

Well, the game is like the motorcycle "create a wall behind you" game from Tron (early 80s). The hi-tech bike is always moving foward. Everywhere you go within the enclosed battle space, you leave a wall behind. Players lose when they crash against these walls, so try not to hit the walls! Even more importantly perhaps, try to get your opponent to hit the wall by cornering them in. In this game, a good offense is possibly the best defense, and don't put yourself in a position to get blind-sighted. [As you can imagine, it becomes more difficult not to hit a wall as the match advances, except that the walls belonging to player disappears once that player gets eliminated.]

If this piqued your interest or if you already are an Armagetron Advanced player we invite you to join now and confirm your participation in an Armagetron Advanced tournament.

But hurry up, the deadline for registrations is almost here, less than a day!

Thank you